AI Insights · Timothy · June 2023
Top Down Games Performance in Uruguay - Q2 2023
Discover the performance trends of the top 5 top-down games in Uruguay for Q2 2023, including weekly downloads, revenue, and active user metrics.
In Q2 2023, the top 5 top-down games in Uruguay showcased varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the trends for these popular games.
Mobile Legends: Bang Bang saw a peak in weekly revenue at about $2.9K in mid-April, followed by fluctuations and ending the quarter at roughly $1.4K. Weekly downloads hit their highest point in early April with approximately 681K, before declining and stabilizing around 453K towards the end of June. Active users experienced a slight decline from a high of 16.7K in mid-April to about 14.2K by the end of June.
League of Legends: Wild Rift exhibited a steady rise in weekly revenue, peaking at approximately $2.4K in the final week of June. Weekly downloads remained relatively stable, ranging between 402K and 594K throughout the quarter. The number of active users saw minor fluctuations, ending at around 7.2K, consistent with the start of the quarter.
Clash Royale from Supercell had a notable increase in weekly revenue, particularly in early June, reaching around $3K. Downloads saw a significant jump in mid-June, peaking at approximately 2.6M. Active users remained robust, with a slight increase towards the end of the quarter, reaching about 111K in mid-June.
Farm Heroes Saga experienced a steady weekly revenue, peaking at approximately $2.4K in early May. Weekly downloads showed a downward trend, starting at about 1.6M in early April and declining to around 847K by the end of June. Active users saw a minor decrease from around 15.8K in early April to approximately 13.5K at the end of June.
Travel Town - Merge Adventure exhibited a consistent increase in weekly revenue, peaking at about $2K in mid-June. Downloads decreased significantly from around 1.5M in early April to approximately 410K by the end of June. Active users saw a steady rise, peaking at around 5.3K in late May, before settling at approximately 4.6K towards the end of June.
For more detailed insights and trends on these top-down games, visit Sensor Tower.